Wednesday, May 9, 2012

Sound for Games One

Linear Content is a sequence of start, middle and end - as found in books, film, radio and television. Essentially loops over and over.

The challenge is variation is required within the looped piece of music. Music without variation becomes over repetitive and annoying....

Fixed Interactivity  Is where Scene A has always the same music but when Scene B occurs the music may change somewhat.

Startup screens of games can have Linear Content.

Interactive Linear Content allows for branching, where one event in a game can result in a successful move.

I.e. If right key is selected music continues as normal... wrong key than music changes and something (bad) happens in the game.

Complex Interactive Content - Interactive media requires the composer to provide music for al scenes or cues, even though users may not experience each and every cue.

Transitions points in loops expose changes in music parameters of volume, temp, rhythm, key, harmony, texture and style...

The transitions seen in the game Mario incorporate tonic, pre-dominant and dominanty harmonies with the progression ending on the Dominant lead back to the tonic.

C G C

F C G C F D G

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